

Unlike before you have a few more tools at your disposal than running and hiding. Like before, it can pop up basically anywhere by using tunnels in the walls (placed in almost every room, just to give you the extra heebie jeebies), and like before you have to be aware of how much light there is around you because the creature has an aversion to it. This is when you take over, and discover that basically everyone else is dead at the hands - rather, the weird giant claws - of the unkillable beast that now lives in the bunker with you. The amnesia requirement is fulfilled by Henri waking up in a field hospital bed and not remembering any of what happened between the nearly-dying and the now.

You play a soldier called Henri who is extremely nearly exploded in some trench warfare, landing him in the aforementioned extremely beige undergound complex. And what a bottle episode! You'll spend 4-6 hours being chased around the tunnels of a maze-like bunker, winding up a dim, rubbish torch and reading increasingly unhinged diary notes from the French soldiers who've all been eaten, and boy will you have a great time. Although, I suppose it actually is, because Rebirth is set in 1937, and Amnesia: The Bunker is effectively a bottle episode taking place during the First World War. More fool me for thinking the Amnesia story (a now-complex horror sci-fi epic about Cenobite-esque weirdos who gain immortality by drinking pain-milk extracted from people via torture at the hands of specially engineered torture-monsters) was done with Amnesia: Rebirth.
#Amnesia monster noise windows 10#
